Did you know the best way to learn is to play? That's why I develop games!  So far, I have two: Codex Conquest and Mark

Amy Chen, Playing Codex Conquest, Victoria, BC, June 2017.

Amy Chen, Playing Codex Conquest, Victoria, BC, June 2017.

Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications as an open educational resource and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy.

Mark's website is forthcoming. Learn more about the collaboration which made the game possible at MLA 2018, where I'll be presenting with Adam Hooks between 1:30-3 PM on Friday, January 5 on the Libraries and Research Panel. 

Over my years in academia, I have designed and taught courses on a range of topics within libraries and literature.

So far, I've taught book history (Codex Conquest at Iowa), rare book collecting (The Raymond Danowski Poetry Library at Emory), print culture (Exploring the Archive and Contemporary American Print Culture at Emory), and Irish and African-American literature (Birmingham to Belfast at Emory). 

I've also run special collections instruction programs. As the coordinator of these programs, I taught as a humanities generalist, managed other librarians, generated assessments, and created statistical reports with Excel and Qualtrics. I'm also learning SPSS to help me broaden my ability to use data to evaluate and promote libraries.