Amy Chen, Playing Codex Conquest, Victoria, BC, June 2017.

Amy Chen, Playing Codex Conquest, Victoria, BC, June 2017.

Did you know the best way to learn is to play? That's why I develop games. So far, I have two: Codex Conquest and Mark. Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications as an open educational resource and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy. Mark's website is forthcoming. For now, you can follow the game's development progress on Twitter with #markthegame. 

I've also done more traditional teaching in English and special collections departments. I've taught book history (Codex Conquest at Iowa), rare book collecting (The Raymond Danowski Poetry Library at Emory), print culture (Exploring the Archive and Contemporary American Print Culture at Emory), and Irish and African-American literature (Birmingham to Belfast at Emory). I've also run special collections instruction programs at Alabama and Iowa, where I taught as a humanities generalist, managed other librarians, generated assessments, and created statistical reports with Qualtrics, Excel, and SPSS.