Did you know the best way to learn is to play? That's why I develop games as a part of my pedagogical activities. And, as a librarian, I know how important it is to join the Open Educational Resource (OER) movement, so I make my games available to others to use in their classrooms. Download and play Codex Conquest as is or adapt it to suit your objectives.  

Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy.

My subject field is twentieth century Anglophone literature, but I have designed and taught courses on a range of topics. So far, I've taught book history (Codex Conquest at Iowa), twentieth century poetry (The Raymond Danowski Poetry Library at Emory), composition (Exploring the Archive and Contemporary American Print Culture at Emory), and Irish and African-American literature (Birmingham to Belfast at Emory). 

I've also run special collections instruction programs. As the coordinator, I taught as a humanities generalist, managed other librarians, created instructional statistics, and sought feedback from the departments I served. As a result, I know my way around Excel and Qualtrics and am excited to use data to communicate the value of the humanities. 

Check out my executive summaries (AY15-16, AY16-17), raw data (AY13-15, AY15-16, AY16-17), and instructor surveys (fall 16, spring 17) for these programs.